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WIP "OpenFlashpoint"

Here is another post about a project I found in the far ends of the internet ("here be dragons"), but which seems really promising never the less.

But first of all a disclamer by the original creator:
The screenshots you are about to see are not yet an eye candy, they're rather to be seen as a 'proof of concept' with lots of crappy placeholders. Work so far has mainly been done on the internal mechanics of game handling such as object interaction (player can carry gun which again can 'carry' a mag and the like), realistic calculation of trajectories, hit testing etc.
So what am I talking about? A (most likely) open-source Operation Flashpoint type of game running on the Irrlicht engine with the current working title OpenFlashpoint:



All there is so far is a thread on the Irrlich forums (with a few more details and development screenshots) and sadly the main developer seems to be bogged down by "real-life" ATM. But it seems like a worthwhile project to support.

Oh and get this: it is developed primarily for Linux :D

Transformers: War for Cybertron

 

Transformers: War for Cybertron

  • Developer: High Moon Studios
  • Publisher: Activision
  • Genre: Shooter
  • Release Date: June 22, 2010 (US)

About Transformers: War for Cybertron

Transformers: War for Cybertron challenges players to become the ultimate weapon as a Transformers character in the final, epic war that will determine the survival of their entire race. Armed with a diverse arsenal of lethal, high-tech weaponry and the ability to instantly convert from robot to vehicle at any time, players will engage in heart-pounding battles on land and in the air in this gripping, 3rd person action shooter set in the Transformers' war-ravaged homeland.

System Requirements

  • OS: Windows XP, Vista or Windows 7
  • CPU: Intel Core 2 Duo E4300 at 1.8 GHz / AMD Athlon 64 x2 Dual Core 4000
  • RAM: 2 GB
  • HDD: 9 GB free disk space
  • Graphics: 256 MB Graphics Memory
  • Sound Card: DirectX 9 Compatible
  • DirectX: Version 9.0c

Download Transformers: War for Cybertron – Direct Links

Part 01 – 700 MB

Part 02 – 700 MB

Part 03 – 700 MB

Part 04 – 700 MB

Part 05 – 700 MB

Part 06 – 700 MB

Part 07 – 700 MB

Part 08 – 700 MB

Part 09– 700 MB

Part 10 – 700 MB

Part 11 – 700 MB

Part 12 – 107 MB

 

Serial:

D5TA-WL3C-6QQJ-W77A-A6C5

www.elj-games.blogspot.com

Comprehensive lists of open-source game engines for proprietary games

Recently came across these two very comprehensive lists of open-source game engines for proprietary games edit: and various clones and inspired projects:
I feel the latter has an a bit misleading title, as none of those are game clones (e.g. similar remakes) and most of those are based on the liberated original source-code also... but well I guess people get what the list is supposed to be about :) (Edit: see comments).

However talking about an actual engine reimplementation project: OpenMW has recently released a new update (0.23.0) with some impressive additions (as usual) and version 0.24.0 is already tested as a RC right now.



Feel free to comment about this release on our forums!

Dead Morning, an open-source horror game

Today I bring you news of yet another rather low profile Darkplaces engine game (e.g. the same engine that runs Xonotic), called Dead Morning:



As you can see in these other, more game-play oriented videos (1, 2, 3), it seems to be quite heavily influenced by another recent 1st person horror game...

The website mentions a fully open-source release at the end of this year, so I am rather intrigued what they will come up by then!

Rhythos RPG Builder Kickstarter

There seem to be not too many Kickstarter projects that promise open-source results (and I have to admit, incentives are lower if you don't get a copy of a cool game at a discounted price ;) ), but the Rhythos RPG builder project looks like one very much worth of support:



The guy behind it (don't miss the slightly goofy video on the kickstarter page ;) ) seems to be quite far along development already, basing the editor on a previous game of his and utilizing the Liberated Pixel Cup graphics.

He is also asking for non-monetary contributions, so check out his newly set-up community website to learn more about how to contribute.

While personally I don't see myself playing such 2D RPGs much, I contributed because it seems like a great platform for young game developers to start out with... and you have to catch them early as they say (no pedobear reference intended :D ).

Play FreeCiv in your browser (HTML5)

FreeCiv is now available as a HTML5 implementation that runs right in your (modern) browser:


Load times are quick too, so give it a try. It even supports multiplayer.

Tip: Moving units is either done via the arrow keys (preferably the number key-pad ones as those allow diagonal movement) or by dragging a red line from the unit to the desired location.

Two times (0.)2.0

(Yes, that is a rather thin common ground to combine these two news in one post ;) ).

Anyways, today there is one for the "FreeGamers", aka those that are looking for more or less playable games:
There is a new release (2.0) of StuntRally, and I guess I can quote Twain here too:
The reports of my death have been greatly exaggerated!
Because it looks like development was not only resumed after the earlier announcement of a project hold, but even increased in pace :)

Anyways, here is a great video:


And the other one is for "FreeGameDevs":
And as they say: good things come to those that wait, and things are better late then never... so I am happy to also report about the Octaforge 0.2.0 beta1 release.

This friendly fork of the Cube2 engine, brings an impressive list of new features on the table, and should once it becomes more "production ready" be a strong contender for the easiest to mod FPS engine out there!

Hitman 4: Blood Money

Hitman: Blood Money

  • Developer: Io Interactive
  • Publisher: Eidos Interactive
  • Genre: Action
  • Release Date: May 30, 2006 (US)

About Hitman: Blood Money

The fourth in the chilling Hitman series featuring the cold-blooded killer Agent 47. Finding that members of his contract agency, The ICA, are now being quietly (and mortally) eliminated, Agent 47 suspects a larger organization is moving in. Fearing he may be the next target, he heads to America. His jobs now will pay in straight-up cash -- and how he spends the money will affect what weapons he has and what he does next. The developer added new gameplay systems, such as the concepts of notoriety and of blood money. The new Notoriety system means that anyone causing a bloodbath worthy of front page news is risking being recognised by civilians and guards in the future. Blood money lets players spend their earnings on fully customisable precision weapons and specialist equipment, or they can buy additional information upon the targets and location at hand, to aid a successful and professional hit.

Minimum System Requirements

  • OS: Windows 2000/XP
  • Processor: Pentium 4 @ 1.5 GHz
  • Memory: 512 Mb
  • Hard Drive: 5 Gb free
  • Video Memory: 128 Mb
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

 

Download Hitman: Blood Money – Direct Links

Part 1 – 700 MB

Part 2 – 700 MB

Part 3 – 700 MB

Part 4 – 700 MB

Part 5 – 700 MB

Part 6 – 700 MB

Part 7 – 103 MB

CRACK

www.elj-games.blogspot.com

OpenXcom takes a giant leap

Main menu

OpenXcom is one of those projects I've been following religiously, not only because I'm a huge fan of the X-COM series, but also because it promised to deliver a fully stable and bug free engine port released under a Free Software license.

The last time I talked about it, it seemed like there was still much work to be done, but apparently things have changed, as the developers suddenly just went from a fairly incomplete version 0.4 to a fully playable and enhanced version 0.9.


In game

This is obviously great news to all X-COM fans. OpenXcom now ensures the game can be ported to practically every modern device or OS you can think of. It also allows improved mod support and further enhancements to gameplay and graphics to be made by the community. Sadly the infamously hard sequel to X-COM, known as Terror from the Deep, is yet to be supported, something that will hopefully change in the upcoming versions of OpenXcom.

You can download OpenXcom v0.9 here.

The engine requires an original copy of X-COM: UFO Defense/UFO: Enemy Unknown in order to run, which can be purchased here.

Finally, if you're interested in modding or downloading mods made specifically for OpenXcom, you should check this page.

Code License: GPLv3

Heroine Dusk, cool in browser retro dungeon crawler

Clint Bellanger, the awesome guy behind the Flare RPG (engine), just landed a surprise hit for the #OneGameaMonth competition(?):
Heroine Dusk
The fully JavaScript (and thus in Browser game) is called Heroine Dusk, and can be played here as a first demo. Game play seems to be heavily influenced by those early 1990ties pseudo 3D dungeon crawlers (similar to the recent indie-game hit "Legend of Grimrock").

Code and art assets are of course fully FOSS!

Battlefield: Bad Company 2 [Full]

Battlefield: Bad Company 2

  • Publisher: Electronic Arts
  • Developer:  Digital Illusions CE (DICE)
  • Release Date:  March 2, 2010 (US)
  • Genre:  Action,

About Battlefield: Bad Company 2

In Battlefield: Bad Company 2, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.

Minimum System Requirements

  • OS: Windows XP
  • Processor: Core 2 DUO @ 2 GHz
  • Memory: 2 Gb
  • Hard Drive: 15 Gb free
  • Video Memory: 256 Mb
  • Video Card: NVIDIA GeForce 7800GT / ATI X1900
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows Vista/7
  • Processor: Quadcore
  • Memory: 2 Gb
  • Hard Drive: 15 Gb free
  • Video Memory: 512 Mb
  • Video Card: NVIDIA GeForce GTX 260
  • Sound Card: DirectX Compatible
  • DirectX: 10
  • Keyboard
  • Mouse
  • DVD Rom Drive

Battlefield Bad Company 2 (1)

Battlefield Bad Company 2 (2)

Battlefield Bad Company 2 (3)

 Download Battlefield: Bad Company 2 – Direct Links

Part 01 - 700 MB

Part 02 - 700 MB

Part 03 - 700 MB

Part 04 - 700 MB

Part 05 - 700 MB

Part 06 - 700 MB

Part 07 - 700 MB

Part 08 - 649 MB

CRACK

SERIAL

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